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The Unbound

The Melding fuses flesh into other people's hulls; what comes back scans first and never negotiates.

You will not find an Unbound shipyard. You will find someone else’s ship, wrong.

The Unbound are what happens when machine and living tissue stop agreeing on where the seam is. Known space calls the condition the Melding, and calls the things it leaves behind the Unbound — unbound from the line between a body and the hull around it. They do not field a coherent navy with a house style. They take hulls — militia escorts, Korrathi scavengers, industrial tugs, station modules, even older engineered frames — and rewrite them. Ribs stay visible. Guns stay almost where they should be. One engine may still look manufactured while the other pulses. The horror is that you can still name the victim.

What the Melding is

Nobody agrees. Ask around the docks and you get an infection, an accident, an old weapon nobody switched off, a punishment. The stories share one detail and it is the only one that has ever been confirmed: it spreads, and it does not spread by breeding. Something crosses over, takes at the seam where flesh was already wired to machinery, and then neither half is allowed to let go.

Whatever they run on, it is alive. Muscle swells through a split seam and grips the frame beneath, thicker where it holds and thin where it stretches, never the same shape twice. Bone braces the load paths the engineers drew, ribs running on into the ship’s own. A cold blue light comes up from somewhere inside the tissue and pools where the mass is deepest. Here and there a length of sealed tube still bridges a break the way a splint does — the last manufactured thing on that hull, and it will be gone by the next generation.

They grow the same way. Wrecks and derelicts are seed beds: a process node or fiber settles into a dead interface, power bus, or engine bay and works the chassis until it flies again under a new will. Live ships that fail their scan the wrong way get the short version of that story.

Behaviour

An Unbound contact is almost never a lone hull. It is a core and a cluster of drones — the core coordinates, the drones execute. They do not hail in any language you want to answer. Every interaction is an assessment.

Default posture is ANALYZE: close to scanning range, hold, keep the arc on you. That is the tell. Verid watchers sit still near something they care about; Unbound clusters move to keep reading you.

The scan resolves one of two ways:

  • THREAT — the whole cluster opens fire through shared targeting: precise, simultaneous, and pitched past what the silhouette should promise. This is a cliff, not a fair duel.
  • SALVAGEABLE — they stop trying to kill you and start trying to keep you. Drones pin drive and hardpoints; the core closes to process. You are not being hunted for sport. You are being filed as material.

Nothing you say over comms changes the branch. Hail returns status, not terms. There is no trade window and no middle ground.

Killing the core

Coordination lives in the core. Destroy it and the drones do not flee or surrender — they keep fighting, but alone, each on blunt solo logic. Shared aim and capture timers die with the core. That is the only way to turn an Unbound contact back into a fight you can outfly piece by piece.

In the field

Expect familiar silhouettes first: a Korrathi frigate outline with one side wrong; a bulwark ring half bone and membrane; drones that still look like someone’s escort fighters.

Remnants of victim markings may stretch across tissue. The Unbound do not paint their own insignia. They do not need to.

See also: Ships, Battle Stations, Conflict Ecology.